THE SANDBOX
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Time Spent in Story Based Games
Time Spent Playing Competitive Games
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I love playing video games and I love UX design. Naturally, the two overlap. This space is a dedicated collection of my side projects, video commentaries, and deep dives into the mechanics of interactive media.
I am a gamer and my design curiosity always kicks in. Whether I am breaking down wayfinding mechanics for a video essay or logging hours into my tracking sheet, this sandbox is where I explore the invisible logic that makes games fun to play.
Portal: Understanding Onboarding Through Level Design
An exploration of how Portal teaches players complex mechanics through environmental cues, level progression, and feedback loops.
The Illusion of Exploration
A breakdown of how open world games use invisible spatial design and subtle environmental cues to guide players without ever making them feel restricted.
Rhythm Based Combat
A custom hardware experiment that turns Ultimate Mortal Kombat 3 into a rhythm game. Two players face off using a physical pedal system, where hitting the pedals perfectly on beat dictates who wins the fight.
The Art of Diegetic UI
A deep dive into how games like Dead Space and Fallout remove screen clutter by building health bars and inventory systems directly into the game world.